OCLOperators OnUpdate
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OnUpdate is called just before the | OnUpdate is called just before the object is saved to the database. You can do things needed on every save operation here. | ||
'''Please note!''' | '''Please note!''' You can't create new objects from within the OnUpdate action - that will leave the newly created object unsaved. | ||
For example, in the method body for OnUpdate, set this OCL: | |||
For example, in the method body for OnUpdate set this | |||
if self.existing then -- This avoids touching the object if it has been deleted | if self.existing then -- This avoids touching the object if it has been deleted | ||
self.ChangeTime:=DateTime.Now; | self.ChangeTime:=DateTime.Now; | ||
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See more: [[Acting on object changes]], [[OCLOperators IsDirty|IsDirty]] | See more: [[Acting on object changes]], [[OCLOperators IsDirty|IsDirty]] | ||
See also [[OCLOperators OnCreate|OnCreate]], [[OCLOperators OnDelete|OnDelete]], [[OnStateChange]] | See also: [[OCLOperators OnCreate|OnCreate]], [[OCLOperators OnDelete|OnDelete]], [[OnStateChange]] | ||
[[Category:OCL General Operators]] | |||
{{Edited|July|12|2024}} |
Latest revision as of 15:39, 10 February 2024
OnUpdate is called just before the object is saved to the database. You can do things needed on every save operation here.
Please note! You can't create new objects from within the OnUpdate action - that will leave the newly created object unsaved.
For example, in the method body for OnUpdate, set this OCL:
if self.existing then -- This avoids touching the object if it has been deleted self.ChangeTime:=DateTime.Now; false else false endif
See more: Acting on object changes, IsDirty
See also: OnCreate, OnDelete, OnStateChange
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