OCLOperators stateMachineTrigger
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Triggers any state transition '''without''' triggers for an objects state machines.
Triggers any state transition '''without''' triggers for an object's statemachines.


You use this to make the state machines of an object re-evaluate all guards from the current state and transition if possible.
Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.


Using stateMachineTrigger you can create state machines that follow a path set out by guards instead of manually having to use named triggers.
Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.
[[Category:OCLOperators]]
[[Category:OCLOperators]]
{{Edited|July|12|2024}}

Latest revision as of 15:43, 10 February 2024

Triggers any state transition without triggers for an object's statemachines.

Use this to make the statemachines of an object re-evaluate all guards from the current state and transition if possible.

Using the stateMachineTrigger, you can create statemachines that follow a path set out by guards instead of having to manually use named triggers.

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