OCLOperators whentrue
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The return is always the arg0 | The return is always the arg0 | ||
Example: | '''Example:''' | ||
let x=SomeObject.SomeEnum in ( | let x=SomeObject.SomeEnum in ( | ||
(x=#Enum1).whentrue(SomeObject.DoYourThing1); | (x=#Enum1).whentrue(SomeObject.DoYourThing1); | ||
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(x=#Enum3).whentrue(SomeObject.DoYourThing3) | (x=#Enum3).whentrue(SomeObject.DoYourThing3) | ||
) | ) | ||
Fun fact: "whentrue" and logical "and" are implemented the same - the logical "and" only evaluates arg1 of arg0 is true (lazy evaluation) and "whentrue" does the same thing, but always returns arg0. | '''''Fun fact:''''' "whentrue" and logical "and" are implemented the same - the logical "and" only evaluates arg1 of arg0 is true (lazy evaluation) and "whentrue" does the same thing, but always returns arg0. | ||
This means that a convoluted but equivalent construct can be: | This means that a convoluted but equivalent construct can be: | ||
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(x=#Enum3) and (SomeObject.DoYourThing3;true) | (x=#Enum3) and (SomeObject.DoYourThing3;true) | ||
) | ) | ||
[[Category:OCLOperators]] | |||
{{Edited|July|12|2024}} |
Latest revision as of 15:43, 10 February 2024
When you have an immutable OCLexpression, you always return a value - and then the OCLOperators_caseTrueFalse is good - but when using the MDriven Action-Language that allows updates of objects, another construct is introduced to compact things even more:
boolean.whentrue(dothis):boolean
The return is always the arg0
Example:
let x=SomeObject.SomeEnum in ( (x=#Enum1).whentrue(SomeObject.DoYourThing1); (x=#Enum2).whentrue(SomeObject.DoYourThing2); (x=#Enum3).whentrue(SomeObject.DoYourThing3) )
Fun fact: "whentrue" and logical "and" are implemented the same - the logical "and" only evaluates arg1 of arg0 is true (lazy evaluation) and "whentrue" does the same thing, but always returns arg0.
This means that a convoluted but equivalent construct can be:
let x=SomeObject.SomeEnum in ( (x=#Enum1) and (SomeObject.DoYourThing1;true); (x=#Enum2) and (SomeObject.DoYourThing2;true); (x=#Enum3) and (SomeObject.DoYourThing3;true) )
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