OCLOperators whentrue
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When having immutable ocl expression you always return a value - and then the [[ | When having immutable ocl expression you always return a value - and then the [[OCLOperators casetruefalse|OCLOperators_caseTrueFalse]] is good, but when using the MDriven Action-Language that allows updates of objects another construct is introduced to compact things even more: | ||
boolean. | boolean.whentrue(dothis):boolean | ||
The return is always the arg0 | The return is always the arg0 | ||
Line 7: | Line 7: | ||
Example: | Example: | ||
let x=SomeObject.SomeEnum in ( | let x=SomeObject.SomeEnum in ( | ||
(x=#Enum1). | (x=#Enum1).whentrue(SomeObject.DoYourThing1); | ||
(x=#Enum2). | (x=#Enum2).whentrue(SomeObject.DoYourThing2); | ||
(x=#Enum3). | (x=#Enum3).whentrue(SomeObject.DoYourThing3) | ||
) | ) | ||
Fun fact: " | Fun fact: "whentrue" and logical "and" are implemented the same - the logical "and" only evaluates arg1 of arg0 is true (lazy evaluation) and "whentrue" does the same thing, but always returns arg0. | ||
This means that a convoluted but equivalent construct can be: | This means that a convoluted but equivalent construct can be: |
Revision as of 13:38, 4 December 2021
When having immutable ocl expression you always return a value - and then the OCLOperators_caseTrueFalse is good, but when using the MDriven Action-Language that allows updates of objects another construct is introduced to compact things even more:
boolean.whentrue(dothis):boolean
The return is always the arg0
Example:
let x=SomeObject.SomeEnum in ( (x=#Enum1).whentrue(SomeObject.DoYourThing1); (x=#Enum2).whentrue(SomeObject.DoYourThing2); (x=#Enum3).whentrue(SomeObject.DoYourThing3) )
Fun fact: "whentrue" and logical "and" are implemented the same - the logical "and" only evaluates arg1 of arg0 is true (lazy evaluation) and "whentrue" does the same thing, but always returns arg0.
This means that a convoluted but equivalent construct can be:
let x=SomeObject.SomeEnum in ( (x=#Enum1) and (SomeObject.DoYourThing1;true); (x=#Enum2) and (SomeObject.DoYourThing2;true); (x=#Enum3) and (SomeObject.DoYourThing3;true) )
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